In my Dead Space 1 review, I strongly criticized the lack of likable characters, the cringe-worthy dialogue, and a story that was for the most part ripped off. I was worried it would be the same for Dead Space 2. It wasn’t helped by the trailers portraying different voice actors for the main character Isaac. In some cases he was a whiny emo and in others he was a deep-throated bad-ass. It was a little jarring.
Well, as it turns out, I didn’t have anything to worry about. Dead Space 2 is a genuinely great game for the most part, with likeable characters and decent dialogue.
After being rescued from the Ishimura, Isaac is committed to a metal asylum for three years and spends most of that time in stasis. He wakes up just as the Necromorphs attack, and what follows is the best ten minutes of a game I’ve ever seen.
The game has a graphical upgrade, but I have to give points to the level designer. There are some really detailed and colourful levels of this game, replacing the bland grey-on-grey of the Ishimura. Unfortunately, the blandness rears its ugly head in the second half of the game. This is arguably because Isaac heads up to the maintenance levels of the game, but it’s still an unwelcome change.
Dead Space 2 is just as difficult, if not more, as its predecessor. Even on a normal difficulty save spots are few and far between, as are supplies. Enemies will swarm you, especially in the second half of the game. GAMEPLAY PRO TIP: I seriously recommend running away from the swarm in some situations. Monsters normally can’t follow you in the next room and you will need as much ammo as you can spare.
As I said before, the dialogue and voice-acting are decent, particularly Nicole’s character. There are also some genuinely bone-chilling moments in this game. My only gripe is to get to those moments you have to do a lot of fighting. There are a few other disappointments as well. There is no extra content besides Dead Space Extraction (which I already had), and I’ve heard that the multiplayer is pretty lame so far. Just a warning.
FINAL GRADE: 4 out of 5. A definite improvement from the first game, and the first half will immerse the player. Unfortunately, the second half starts to get repetitive.
So here’s what I don’t get. Isaac can dismember thousands of creatures, but whenever he fights a human, he either dies instantly or gets captured?